Who Are You? Do You Even Go Here?
Profile Gallery offers early career artists, curators, and art lovers a digital art network - a virtual space to connect, share and discuss the process of art in the digital age.
Made possible by our network of early career creatives, we curate monthly exhibitions; provide guest residencies; offer valuable digital experience; and stimulate creativity within and beyond the UK’s virtual art scene.
As early career creatives, the PG team strives for complete transparency. The site offers you unfiltered Insights into our process of curating, critiquing, managing and thinking.
The Profile Community would be nothing without your involvement. Have you got something to say for Insights? Dm us. Do you have something to add to the SPACE? Submit. Do you want to be a part of the growing PG team? Slide in.
But Why Now?
Two things. 2020 has been a big year for digital platforms. But 2020 has been a bad year for the arts and creative industries. PG aims to find creative solutions to the 2020 madness; to balance the scales between the digital and art. Read about our initiative here. Positive vibes only.
Ben is a queer, working class artist. His primary practice explores how our physical and digital spaces overlap. He situates his work between digital film making, printed matter and physical matter (which includes the physical matter of the human body). The artist questions what exists “between real and virtual in the age of the internet omnipresence,” which enables him to challenge what it means to create using digital software.
Benjamin Hall is an artist, game-maker, filmmaker, animator and writer based in Glasgow. His work analyses conflations of predictability and chaos in digitised societies, and alternative forms of knowledge working within, against and outside of their (micro)environments. 3D game-making has become core to his practice - using the medium of virtual interactivity to adapt and facilitate ways of being and feeling as immersive experiences and spaces for audience self-actualisation. Often these games are built collaboratively; DS2020 Simulator attempts to recreate the Glasgow School of Art’s cancelled degree show and Wretched Light Industry disperses a world building exercise amongst 33 imaginations.
Charlie Steele’s drawings series play with absurdity, pointing out much of the beautiful ironies and embarrassing situations we encounter in our daily lives living in a digital world.
Chloe Austin (b.1995) is a multidisciplinary artist, working with performance, video, photography and creative writing within her current practice. Chloe's work revolves around the effects on the body due to our ever- changing environment, emerging from an autobiographical context and exploring processes of division and otherness, closeness and distance. Interweaving language, identity and gesture, she creates narratives with multiple layers of meaning.
Based in London, Colette is a portrait, documentary and fashion photographer. Her subjects range from musicians, actors and models. Colette offers an alternative viewpoint into the moments of everyday life. Her images are cinematic and dreamlike, yet grounded in reality.
Daniel's interest in filmmaking has complemented his studies in photography at college and engineering at uni. The films created during uni document beautiful places, time spent with friends, and generally have a lo-fi/retro aesthetic reminiscent of ‘home movies’ (a practice that has unfortunately disappeared from our everyday). Daniel works in the moment, capturing the footage on his phone. This freedom allows him to capture intimate moments of clarity and emotion.
Dora is a London based video director and photographer. She loves all things colourful in her work and wants to provide a Marie Kondo experience to the viewer of her work - she aims to spark joy.
Elias is a visual artist, interested in identity, community, how they inform our personal / collective lives, and the activism that emerges from that - often in its rawest form. The artist is currently fascinated by the way in which wider issues in the world, particularly for the generation growing up in the socially and politically fragmented reality of 2020, infiltrate our every-day lives. His practice incorporates a variety of artistic mediums, including curation, exhibition production, archival engagement, photography, writing, and experimental cinema. Eschewing the conventional narrative rules of filmmaking, he has been experimenting with his own visual language; developing a narrative structure of often quick cut-together sequences, an evolving way of communicating his own ontology.
Ellie (Northern Ireland, 1993) is a multidisciplinary artist and has an MA in Fine Art from Central Saint Martins. She works primarily with sculpture, digital technologies and installation. Her work is concerned with the exploration of unknowable places and how this impacts the multi-faceted digital self. Her entities traverse foreign space and are reconstructed through the environment in which they are immersed in. Ellie is interested in exploring the possibilities of how materiality and technologies can alter our perception of experiences. She creates highly decorative and tactile sculptures and manipulates them through various software, which in turn investigates the relationship between the physical and the digital worlds and how they coexist.
Enorê is an artist from Rio de Janeiro, Brazil. Their work contemplates the role of digital technologies in shaping visibilities by means of creating automated image, capturing bots and algorithms. Through this the artist seeks to expose how visibility and reproduction relate to the reinforcement of power structures, especially when it comes to identities that have been historically marginalised. Enorê works with programming languages, painting, drawing, printmaking; and more recently 3D scanning and augmented reality.
Farah is a film maker, photographer and aspiring curator from Bahrain and Manchester, based in Leeds. After graduating from BA Fine Art with Museum and Gallery Studies, she has continued on an MA at the University of Leeds. Currently she is working with Profile Gallery as an Assistant curator. Dailami is interested in archives, cultures, ethnography and identity politics, especially in the context of the decolonisation of museums, galleries and heritage institutions. Her video-works, darkroom prints and academic work all link to these issues.
Making use of visual satire, Jaclyn Brown explores themes of belief, politics and sex, all the taboo subjects that we are meant to steer clear of in polite company. She's currently interested in finding ways to represent the awkwardness of personal dating experiences through humour.
Overwhelmingly my art practice is an attempt to resolve my obsession with transcendence… whose isn’t? I explore the relationship between physical and virtual spaces, and the clunky but hopeful attempts to create sublime digital spaces in order to extend and capture the moments of perfection we see in nature. My style is noisy, often veering close to visual essay, as I increasingly take a more is more approach to information.
Rodrigo Domingos is as forward as the art that he is showing you. He is a London-born and based multidisciplinary artist, constantly experimenting with different mediums and styles. The themes in his pieces are often abstractions of the society around him.
Through Samantha's representation of digital realms within her practice, incorporating ethereal landscapes and avatars, the artist aims to interrogate how the digital age encourages escapism. The seductive fantasy of living in a digital realm, where a person can communicate themselves in any way they want, can tempt excessive amounts of time being spent in digital worlds rather than the physical world. With the contribution of Covid-19, this escapism has been exacerbated, blurring the lines between the virtual and the physical.
Submit to PG 💌
Visual artist? Sound designer? Musician? Filmmaker?
Does your work utilise /// challenge /// or comment on digital media?
Connect with the PG Community and share your work with us!
Does your work utilise / challenge / or comment on digital media?
Connect with the PG Community and share your work with us!